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1999-02-16
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Short: C++ source for easy TileCoding of vectors using RBFs
Author: olethros@geocities.com (Christos Dimitrakakis)
Uploader: olethros@geocities.com (Christos Dimitrakakis)
Requires: C++ compiler
Copyright and stuff:
--------------------
This source is freely distributable. If you find it useful, please do drop me a
line.
RBF function used
-----------------
The RBF function used is semi-linear (triangular for in-between nodes and
sigmoid-linear for outside nodes) with each dimension treated independently.
Look at the code.
Limitations
-----------
The radius of an RBF that is extreme in a particular dimension is always 1 for
that dimension. You could change that by having an extra field in the RBFNode
class that tells the node what type of membership function it should use.
I guess this does not matter much though :)
Bugs
----
Send bug reports to olethros@geocities.com with a subject beginning
with BUG.
Notes:
------
No make file is supplied. However, I guess it is easy to make one (maybe even
mkmk will work!)